

- #Nuclear throne together commandas mod
- #Nuclear throne together commandas update
- #Nuclear throne together commandas skin
- #Nuclear throne together commandas full


#Nuclear throne together commandas skin
New alternate costumes including a yellow C Skin for Robot, a Hammerhead B Skin for Skeleton, and Yung Cuz as a C Skin for Y.V.Skeleton dances in place while frog runs around destroying parts of the terrain. Skeleton and Frog are added to the character selection screen and can be played from the start.
#Nuclear throne together commandas update
NTT also runs on a modified version of Update 99, so the game content is very current and even includes fixes to bugs that are present in vanilla Update 99. While modders may not have complete, direct access to the source code of the game, they can still complete very complex tasks in terms of modification for the game such as new characters, areas, enemies, weapons, and more.
#Nuclear throne together commandas mod
Nuclear Throne Together adds mod support for online and offline play. "Nuclear Throne Together is an experimental mod for Vlambeer's Nuclear Throne, improving the multiplayer-related aspects of the game, adding modding support, and, most notably, adding online multiplayer support for 2-4 players." Mods are generally made for Update 19, Update 98, or Nuclear Throne Together (NTT).
#Nuclear throne together commandas full
Loading custom graphics is done via commands.Ĭommands can be entered once the game starts (is in-game or at loadout, rather than menus).įirstly, you will need to find the name of the sprite that you want to edit.Ĭomplete list of game's sprite names is available.Mods are modifications to the base game, ranging from balance changes and additions of content to full rehauls and tools to help other people modify the game. Super organized, so it may take a little while to find what you need.

Will save the graphic into the "images" directory inside the game's save directory: Once you've found what seems to be the desired graphic(s), you can save them to disk via "/savesprite" command. If you are not sure where the game's save directory is, you can quickly navigate to it by inserting "%LOCALAPPDATA%/nuclearthrone" into Explorer's "address bar" and hitting Enter. If you are not sure as to what is fitting, you can try Paint.NET, or even the built-in image editor in any version of GameMaker (which, while not advanced, allows to work with animations conveniently).Īs an example, I'm going to add a little hat to the earlier saved cactus: Since these are saved in PNG format, any pixelart-compatible image editor with transparency support will do. You can use "/loadsprite" to update the graphic as many times as you want If all was well, the changes will be applied to the graphic instantly: With the earlier shown cactus, you would use it like so: Once editing is done, it's time to see your changes in-game.įor this there is a "/loadsprite" command. loadimage sprFloor1 1 sprFloor1_image1.png So, for example, you could save a particular graphic,Īnd load it back, without affecting the rest of the images: If you want to revert the graphic to it's original form, you can use "/unloadsprite".įor certain graphics (portrait art, mutations, etc.), replacing an entire set of images to only change a single one may seem inconvenient.įor this reason, aside of "/loadsprite" and "/savesprite" there are also commands to deal with individual images of sprites, namely "/loadimage" and "/saveimage". If you want to distribute a pack of custom graphics, entering the separate commands to load each graphic may seem mildly inconvenient. While NTT has been update to allow pasting multiple lines of text into chat, it may regardless be desired to load the entire set through a single chat command.
